Came out looking pretty cool
I recently heard about the upcoming game No Man’s Sky and was intrigued by the concept of procedurally generating planets. So, I threw together a much, much, much simpler version. Every planet is unique and generated entirely in code.
First in 2D
Then in 3D
The 3D one ended up leading me into a small study of bloom filters, which did a pretty good job of simulating an atmospheric glow. I also implemented some simple physics to simulate gravitational motion.
Here’s a clip of it in action.